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Paladin Talents:

  1. 2008/04/21(月) 12:01:35|
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"Last is Reckoning. It gives a 10% chance to generate an extra attack for up to 4 swings after any damaging melee attack. That means more holy damage done via Seal of Righteousness, and, oddly enough, quite high DPS output for the tanking paladin. It is not uncommon for a tanking paladin to top DPS charts in 5 man groups, and be top half in a raid (assuming he is tanking said raid). It is important to remember that all spells talked about here are affected by +spell damage and, in the case of Avenger’s Shield, spell hit gear. Gear: Protection paladins are quite possibly the most gear dependant of the three paladin specs. They can quite literally use every single stat in the game, with the possible exception of spirit. Strength is required for the same reasons a warrior would want it. Added mitigation through blocking, and to a lesser extent (for the paladin) greater threat through damage are both acquired through strength. I should mention that strength is NOT a stat that should be focused on, but if the gear you pick up happens to have it, all the better. Agility is again needed for the same reason as a warrior: greater dodge rating, crit rating, and armor class. Stamina is obviously needed for the added health. These are the normal base tanking stats, now for the additional stats and why they also are needed. Intellect is needed because, unlike a warrior, a paladin requires mana to generate threat. wow gold This is accomplished through holy damage as previously stated, and the spells used to generate holy damage all require mana. A paladin will receive mana back when he is healed, but this in and of itself does not make up for the increased base mana pool that intellect will provide.
Plus damage and healing is needed to increase threat generated by holy attacks and abilities. wow powerleveling Higher holy damage from consecrate, for example, will generate more threat per tick than the base spell alone would. This is true for every spell the paladin might use to generate threat, including talents like Holy Shield and Avenger’s Shield. Spell crit gear is needed for the obvious reason of higher threat through higher damage. If a spell such as Avenger’s Shield were to crit (on a pull for example) that is just that much more initial aggro that the paladin has to work with. wow or Possibly the most overlooked stat a paladin tank requires is spell hit. If his spells miss, they generate no threat at all, reducing his overall effectiveness. In addition, the paladins taunt, Righteous Defense, is affected by spell hit gear. Ever quest platinum We all know from our experience with warriors that a resisted taunt can lead to a few deaths and, occasionally, a total wipe. One thing to keep in mind is that a paladin tank will generally have no problems maintaining threat, but may have some problems with mitigation. It is generally accepted that roughly 200-300 spell damage is plenty for the pally tank, and after this is reached he should concentrate on pure mitigation and health. wow europe Another good thing to remember is the “soft cap” on Defense. Once you reach 490 defense rating, you will have almost totally eliminated the chance for enemies to critically hit you. Any additional +defense gear after this point will become exponentially less effective. PVP: Hated.

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